14. Open Rails Sound Management

14.1. OpenRails vs. MSTS Sound Management

OR executes .sms files to a very high degree of compatibility with MSTS.

14.2. .sms Instruction Set

OR recognizes and manages the whole MSTS .sms instruction set, in a way generally compatible with MSTS. The differences are described below.

The Activation () instruction behaves differently from MSTS with regard to cameras (CabCam, ExternalCam and PassengerCam): in general OR does not consider which cameras are explicitly activated within the .sms files. Instead, it uses a sort of implicit activation, that as a general rule works as follows:

  • when in an inside view (cabview or passenger view) the related inside .sms files are heard, plus all external .sms files (with the exception of those related to the trainset where the camera is in that moment): the volume of those external files is attenuated by a 0.75 factor.

  • when in an external view all external .sms files are heard.

For an .sms file to be heard, it must be within the activation distance defined in the related instruction.

A hack is available so as to hear only in the cabview some .sms files residing outside the cabview trainset. This can be used e.g. to implement radio messages. For this to work the related .sms file must be called within a .wag file, must contain an Activation ( CabCam ) statement, and the related wagon must be within a loose consist, within a not yet started AI train or within the consist where the cabview trainset resides.

The ScalabiltyGroup () instruction behaves differently from MSTS for AI trains. While MSTS uses ScalabiltyGroup ( 0 ) for AI trains, OR uses for AI trains the same ScalabiltyGroup used for player trains. This way AI train sound can profit from the many more triggers active for AI trains in ORTS. For instance, Variable2 trigger is not active in MSTS for AI trains, while it is in ORTS.

If a Stereo() line is present within a ScalabiltyGroup, and a mono .wav sound is called, MSTS will play the sound at double speed. In order to have it play at the correct speed, a frequency curve halving the speed has to be inserted. OR behaves the same as MSTS in this case.

14.2.1. Discrete Triggers

Unlike MSTS, OR does not restrict the operation of some discrete triggers related to locomotives to the cabview related .sms file (usually named …cab.sms file). On OR they are all also active in the file related to the external view (usually named …eng.sms file).

OR manages the following MSTS discrete triggers:

Trigger

Function

2

DynamicBrakeIncrease (currently not managed)

3

DynamicBrakeOff

4

SanderOn

5

SanderOff

6

WiperOn

7

WiperOff

8

HornOn

9

HornOff

10

BellOn

11

BellOff

12

CompressorOn

13

CompressorOff

14

TrainBrakePressureIncrease

15

ReverserChange

16

ThrottleChange

17

TrainBrakeChange

18

EngineBrakeChange

20

DynamicBrakeChange

21

EngineBrakePressureIncrease

22

EngineBrakePressureDecrease

23

EnginePowerOn (requires MSTS Bin option)

24

EnginePowerOff (requires MSTS Bin option)

27

SteamEjector2On

28

SteamEjector2Off

30

SteamEjector1On

31

SteamEjector1Off

32

DamperChange

33

BlowerChange

34

CylinderCocksToggle

36

FireboxDoorChange

37

LightSwitchToggle

38

WaterScoopDown

39

WaterScoopUp

41

FireboxDoorClose

42

SteamSafetyValveOn

43

SteamSafetyValveOff

44

SteamHeatChange

45

Pantograph1Up

46

Pantograph1Down

47

Pantograph1Toggle

48

VigilanceAlarmReset

54

TrainBrakePressureDecrease

56

VigilanceAlarmOn

57

VigilanceAlarmOff

58

Couple

59

CoupleB (currently not managed)

60

CoupleC (currently not managed)

61

Uncouple

62

UncoupleB (currently not managed)

63

UncoupleC (currently not managed)

66

Pantograph2Up (requires MSTS Bin option)

67

Pantograph2Down (requires MSTS Bin option)

MSTS .sms files for crossings (crossing.sms), control error and permission announcements (ingame.sms) together with their triggers, and for fuel tower are managed by OR.

MSTS triggers for derailment are currently not managed by OR.

MSTS .sms files related to weather (clear_ex.sms, clear_in.sms, rain_ex.sms, rain_in.sms, snow_ex.sms, snow_in.sms) are managed by OR.

The signal file (signal.sms) and its discrete trigger 1 is managed by OR.

Moreover, OR manages the extended set of discrete triggers provided by MSTSbin.

14.2.2. OR-Specific Discrete Triggers

OR manages the following set of new discrete triggers that were not present under MSTS. If MSTS (or MSTSbin) executes an .sms where such discrete triggers are used, it simply ignores the related statements.

In addition, OpenRails extends triggers 23 and 24 (electric locomotive power on/power off), that were introduced by MSTSbin, to diesel engines. Keys <Shift+Y> (for diesel player engine) and <Ctrl+Y> (for diesel helpers), apart from physically powering on and off the diesel engines, trigger the above triggers.

Trigger

Function

90

WaterPump1ON - triggered whenever motion pump 1 turns on

91

WaterPump1OFF - triggered whenever motion pump 1 turns off

92

WaterPump2ON - triggered whenever motion pump 2 turns on

93

WaterPump2OFF - triggered whenever motion pump 2 turns off

101

GearUp : for gear-based engines, triggered by the <E> key, propagated to all gear-based diesel engines of a train and run also for AI trains

102

GearDown : for gear-based engines, triggered by the <Shift+E> key, propagated to all gear-based diesel engines of a train and run also for AI trains

103

ReverserToForwardBackward : reverser moved towards the forward or backward position

104

ReverserToNeutral : reverser moved towards the neutral position

105

DoorOpen : triggered by the <Q> and <Shift+Q> keys and propagated to the wagons of the consist

106

DoorClose : triggered by the <Q> and <Shift+Q> keys and propagated to the wagons of the consist

107

MirrorOpen : triggered by the <Shift+Q> key

108

MirrorClose : triggered by the <Shift+Q> key

Triggers from 109 to 118 are used for TCS scripting, as follows:

Trigger

Function

109

TrainControlSystemInfo1

110

TrainControlSystemInfo2

111

TrainControlSystemActivate

112

TrainControlSystemDeactivate

113

TrainControlSystemPenalty1

114

TrainControlSystemPenalty2

115

TrainControlSystemWarning1

116

TrainControlSystemWarning2

117

TrainControlSystemAlert1

118

TrainControlSystemAlert2

Triggers from 121 to 136 are used to synchronize steam locomotive chuffs with wheel rotation. The sixteen triggers are divided into two wheel rotations. Therefore every trigger is separated from the preceding one by a rotation angle of 45 degrees.

Triggers 137 and 138 are used for the cylinder cocks of steam locomotives:

Trigger

Function

137

CylinderCocksOpen : triggered when cylinder cocks are opened

138

CylinderCocksClose : triggered when cylinder cocks are closed

Triggers from 139 to 143 can be used to make looped brake sounds:

Trigger

Function

139

TrainBrakePressureStoppedChanging : for rolling stock equipped with train brakes, to use with triggers 14 and 54, triggered when the automatic brake pressure stops changing

140

EngineBrakePressureStoppedChanging : for locomotives with engine/independent brakes, to use with triggers 21 and 22, triggered when the engine brake pressure stops changing

141

BrakePipePressureIncrease : for rolling stock equipped with train brakes, triggered when brake pipe/brakeline pressure increases

142

BrakePipePressureDecrease : for rolling stock equipped with train brakes, triggered when brake pipe/brakeline pressure decreases

143

BrakePipePressureStoppedChanging : for rolling stock equipped with train brakes, triggered when brake pipe/brakeline pressure stops changing

Trigger

Function

145

WaterScoopRaiseLower

146

WaterScoopBroken

Trigger

Function

147

SteamGearLeverToggle : Toggles when steam gear lever is moved.

148

AIFiremanSoundOn : AI fireman mode is on.

149

AIFiremanSoundOff : AI fireman mode is off, ie in Manual Firing mode.

Triggers from 150 to 158 are used for the circuit breaker sounds.

The following triggers are activated when the state of the circuit breaker changes:

Trigger

Function

150

CircuitBreakerOpen

151

CircuitBreakerClosing

152

CircuitBreakerClosed

The following triggers are activated when the driver moves the buttons or switches in the cab:

Trigger

Function

153

CircuitBreakerClosingOrderOn

154

CircuitBreakerClosingOrderOff

155

CircuitBreakerOpeningOrderOn

156

CircuitBreakerOpeningOrderOff

157

CircuitBreakerClosingAuthorizationOn

158

CircuitBreakerClosingAuthorizationOff

Trigger 161 is activated when the cab light is switched on or off.

The following triggers are activated when the state of the cab radio changes (see here):

Trigger

Function

162

Cab radio switched on

163

Cab radio switched off

The following triggers are activated when the state of the engines different from the first one change state in a diesel locomotive (see here):

Trigger

Function

167

Second engine power on

168

Second engine power off

Following triggers are activated when a 3rd and a 4th Pantograph are present on the locomotive:

Trigger

Function

169

Pantograph3Up

170

Pantograph3Down

171

Pantograph4Up

172

Pantograph4Down

Additional triggers:

Trigger

Function

173

HotBoxBearingOn

174

HotBoxBearingOff

175

BoilerBlowdownOn

176

BoilerBlowdownOff

Triggers from 189 to 198 are activated when the driver moves the following buttons or switches in the cab (related to power supplies):

Trigger

Function

189

BatterySwitchOn

190

BatterySwitchOff

191

BatterySwitchCommandOn

192

BatterySwitchCommandOff

193

MasterKeyOn

194

MasterKeyOff

195

ServiceRetentionButtonOn

196

ServiceRetentionButtonOff

197

ServiceRetentionCancellationButtonOn

198

ServiceRetentionCancellationButtonOff

The following triggers are used to activate the gear positions:

Trigger

Function

200

GearPosition0

201

GearPosition1

202

GearPosition2

203

GearPosition3

204

GearPosition4

205

GearPosition5

206

GearPosition6

207

GearPosition7

208

GearPosition8

Additional triggers for vacuum brakes:

Trigger

Function

210

LargeEjectorOn

211

LargeEjectorOff

212

SmallEjectorOn

213

SmallEjectorOff

Triggers from 214 to 222 are used for the traction cut-off relay sounds of Diesel locomotives.

The following triggers are activated when the state of the traction cut-off relay changes:

Trigger

Function

214

TractionCutOffRelayOpen

215

TractionCutOffRelayClosing

216

TractionCutOffRelayClosed

The following triggers are activated when the driver moves the buttons or switches in the cab:

Trigger

Function

217

TractionCutOffRelayClosingOrderOn

218

TractionCutOffRelayClosingOrderOff

219

TractionCutOffRelayOpeningOrderOn

220

TractionCutOffRelayOpeningOrderOff

221

TractionCutOffRelayClosingAuthorizationOn

222

TractionCutOffRelayClosingAuthorizationOff

Triggers from 223 to 226 are used for the electric train supply sounds.

The following triggers are activated when the state of the electric train supply changes:

Trigger

Function

223

ElectricTrainSupplyOn

224

ElectricTrainSupplyOff

The following triggers are activated when the driver moves the buttons or switches in the cab:

Trigger

Function

225

ElectricTrainSupplyCommandOn

226

ElectricTrainSupplyCommandOff

Triggers from 227 to 235 are activated for passenger cars (and locomotives when custom power supply scripts are used):

Trigger

Function

227

PowerConverterOn

228

PowerConverterOff

229

VentilationHigh

230

VentilationLow

231

VentilationOff

232

HeatingOn

233

HeatingOff

234

AirConditioningOn

235

AirConditioningOff

Triggers from 240 to 243 associated to the two generic items (see here) :

Trigger

Function

240

GenericItem1On

241

GenericItem1Off

242

GenericItem2On

243

GenericItem2Off

Trigger 252 is activated when the braking system detects an emergency brake application and starts venting air from the Brake Pipe.

Following triggers are related to windows animation:

Trigger

Function

260

WindowClosing

261

WindowOpening

The following triggers are related to the steam booster engine:

Trigger

Function

321

BoosterCylinderCocksOpen

322

BoosterCylinderCocksClose

Following triggers referring to locomotive and train type are available:

Trigger

Function

330

AITrainLeadLoco

331

AITrainHelperLoco

332

PlayerTrainLeadLoco

333

PlayerTrainHelperLoco

334

AITrainApproachingStation

335

AITrainLeavingStation

336

StaticTrainLoco

14.2.3. Variable Triggers

14.2.3.1. ORTS

The sound objects attached to a vehicle (wagon or loco) can respond in volume and frequency to changes in the vehicle’s properties. There are a number of triggers as follows:

  • distance squared from a sound source (m2)

  • speed (m/s)

  • pressure in the brake cylinder (psi)

  • centrifugal force due to traversing a curve (N)

  • 3 variables in range 0 - 1:

    • Variable1 reflects the throttle. For steam locomotives it is possible to have multiple steam engines, thus this variable can be applied

    to each engine, by using a sound trigger of the form Variable1_x_inc_past or Variable1_x_dec_past, where x = steam engine number.

    • Variable2 reflects the engine’s RPM (diesel) or Tractive Force (electric) or cylinder pressure (steam). Where a Booster Engine is fitted,

    then Variable2BoosterControlled can be used to control cylinder pressure for booster engines on steam locomotives.

    • Variable3 reflects the dynamic brake (diesel | electric) or fuel rate (steam)

Note: Separately, for a whole route, sounds for all curves below a certain radius can be automatically triggered as vehicles pass - see Automatic switch and curve squeal track sound below.

14.2.3.2. Comparison with MSTS

OR manages all of the variable triggers managed by MSTS. There can be some difference in the relationship between physical locomotive variables (e.g. Force) and the related variable. This applies to Variable2 and Variable3.

New variables introduced by OR:

  • BrakeCyl, which contains the brake cylinder pressure in PSI. Like the traditional MSTS variables, it can be used to control volume or frequency curves (BrakeCylControlled) and within variable triggers (BrakeCyl_Inc_Past and BrakeCyl_Dec_Past).

  • CurveForce, in Newtons when the rolling stock is in a curve. Can be used for curve flange sounds, with two volume curves: one is SpeedControlled, which makes the sound speed dependent too, and CurveForceControlled. Of course CurveForce_Inc_Past, and CurveForce_Dec_Past are also available for activating and deactivating the sound.

14.2.4. Sound Loop Management

Sound loop management instructions are executed as follows by OR:

  • StartLoop / ReleaseLoopRelease: the .wav file is continuously looped from beginning to end; when the ReleaseLoopRelease instruction is executed, the .wav file is played up to its end and stopped.

  • StartLoopRelease / ReleaseLoopRelease: the .wav file is played from the beginning up to the last CuePoint, and then continuously looped from first to last CuePoint; when the ReleaseLoopRelease instruction is executed, the .wav file is played up to its end and stopped.

  • StartLoopRelease / ReleaseLoopReleaseWithJump: the .wav file is played from the beginning up to the last CuePoint, and then continuously looped from the first to the last CuePoint. When the ReleaseLoopReleaseWithJump instruction is executed, the .wav file is played up to the next CuePoint, then jumps to the last CuePoint and stops. It is recommended to use this pair of instructions only where a jump is effectively needed, as e.g. in horns; this because this couple of instructions is more compute intensive and can lead to short sound breaks in the case of high CPU loads.

14.2.5. Testing Sound Files at Runtime

The sound debug window is a useful tool for testing.

14.3. Discrete triggers for container cranes

Trigger

Function

1

CraneXAxisMove

2

CraneXAxisSlowDown

3

CraneYAxisMove

4

CraneYAxisSlowDown

5

CraneZAxisMove

6

CraneZAxisSlowDown

7

CraneYAxisDown (triggers when grabber hits container)

14.4. Automatic switch and curve squeal track sound

With this feature a specific track sound is played when a train passes over any switch or crossover, or over a curve with a low radius, which highly enhances the sound experience. If this feature is enabled there is no more need to lay down specific sound regions around or sound sources above every switch or over curves. This is a lengthy task, and in fact most of the routes aren’t equipped with such sound regions or sound sources. Three automatic sounds are supported:

-  switch sound
-  curve squeal sound
-  curve + switch sound (when wagon is both on curve and switch).

It is possible to define also only one or two of these automatic sounds. If switch and curve squeal sound are defined, and no curve + switch sound is defined, the curve squeal sound is played when a wagon is both on curve and switch. The curve radius threshold below which the curve squeal sound is played is 350 meters for freight wagons and 301 meters for all other trainsets.

To enable this feature steps here below must be followed:

  1. Suitable external and internal automatic sounds must be available (.sms files); usually you find them in the root’s SOUND. It often occurs that switch track and curve squeal sounds are available in modern routes. If not, they must be created or searched on the web. A test sound set may be downloaded from here.

  2. For every route it must be checked whether a reference to the three automatic track sounds are present in the route’s ttype.dat file. If they are, you can proceed to next step. Else you must insert three new lines at the end of ttype.dat, adding the reference to the automatic track sounds, and you must add 3 to the number on top of the file. Here below an example of a default ttype.dat can be found, where three new lines referring to the above test sound have been added in last position:

    SIMISA@@@@@@@@@@JINX0t1t______
    
    13
    TrackType ( "Default" "EuropeSteamTrack0In.sms" "EuropeSteamTrack0Ex.sms" )
    TrackType ( "Concrete Supported"   "EuropeSteamTrack1In.sms" "EuropeSteamTrack1Ex.sms" )
    TrackType ( "Wood Supported"       "EuropeSteamTrack2In.sms" "EuropeSteamTrack2Ex.sms" )
    TrackType ( "In Tunnel" "EuropeSteamTrack3In.sms" "EuropeSteamTrack3Ex.sms" )
    TrackType ( "Steel Bridge" "EuropeSteamTrack4In.sms" "EuropeSteamTrack4Ex.sms" )
    TrackType ( "Girder Bridge" "EuropeSteamTrack5In.sms" "EuropeSteamTrack5Ex.sms" )
    TrackType ( "Under Bridge" "EuropeSteamTrack6In.sms" "EuropeSteamTrack6Ex.sms" )
    TrackType ( "Concrete Bridge" "EuropeSteamTrack7In.sms" "EuropeSteamTrack7Ex.sms" )
    TrackType ( "Crossing Platform" "EuropeSteamTrack8In.sms" "EuropeSteamTrack8Ex.sms" )
    TrackType ( "Wooden Bridge" "EuropeSteamTrack9In.sms" "EuropeSteamTrack9Ex.sms" )
    TrackType ( "Switch" "DemoAutoSound/switchtrackin.sms" "DemoAutoSound/switchtrackex.sms"     )
    TrackType ( "Squeal Curve" "DemoAutoSound/curvesquealtrackin.sms" "DemoAutoSound/curvesquealtrackex.sms"   )
    TrackType ( "Squeal Switch" "DemoAutoSound/curveswitchtrackin.sms" "DemoAutoSound/curveswitchtrackex.sms"   )
    
  1. For every route you must tell OR which of the ttype sound files are those related to automatic sounds. This is done by inserting following line in the route’s .trk file:

    ORTSSwitchSMSNumber ( 10 )
    ORTSCurveSMSNumber ( 11 )
    ORTSCurveSwitchSMSNumber ( 12 )
    

    A better solution, because it leaves the .trk file unaltered, is to create an OpenRails subfolder within the route’s folder, and to put in it an integration .trk file, named like the base one, and with following sample content (supposing the base .trk file is named ITALIA13.trk:

    -> BLANK LINE HERE <-
    include ( "../ITALIA13.trk" )
       ORTSDefaultTurntableSMS ( turntable.sms )
       ORTSSwitchSMSNumber ( 10 )
       ORTSCurveSMSNumber ( 11 )
       ORTSCurveSwitchSMSNumber ( 12 )
    

Note that a blank line must be present above the include line, but that is difficult to reproduce in this manual.

Note also that with the same integration .trk file also the default turntable sound is defined, in case this route has turntables or transfertables.

As already stated, you can also define in ttype.dat and in the .trk file only one or only two types of automatic sounds.

14.5. Override % of external sound heard internally for a specific trainset

External sounds are reproduced at a lower volume when heard within a cab or passenger view. The % of external sound heard internally is defined in the Audio Options menu window.

This percentage may be overridden for any trainset inserting in the Wagon section of any .eng or .wag file (or in their “include” file as explained here) following line:

ORTSExternalSoundPassedThroughPercent ( 50 )

where the number in parenthesis may be anyone from 0 (nothing heard internally) to 100 (external sound reproduced at original volume).

14.6. Manage % of internal track sound heard internally for a specific trainset

The percentage of internal track sound heard internally for a specific trainset may be defined for any trainset inserting in the Wagon section of any .eng or .wag file (or in their “include” file as explained here) following line:

ORTSTrackSoundPassedThroughPercent ( 40 )

where the number in parenthesis may be anyone from 0 (nothing heard ) to 100 (internal track sound reproduced at volume as defined in .sms file).

If the parameter is not present, the internal track sound is reproduced at the volume as defined in .sms file.

14.7. Conditional sound

In the real world some sounds are present only at a specific time (season and/or time of day) and/or with a specific weather.

OR provides the parameters to actuate that for any set of sound streams. Consider the sound stream here below:

Stream (
        Priority ( 6 )
        ORTSSeason ( Spring () winter () )
        ORTSWeather ( rain () )
        ORTSTimeOfDay ( 7 12 )
        ORTSTimeOfDay ( 13 20 )
        Triggers ( 2
                Variable_Trigger ( Distance_Dec_Past 400.0
                        StartLoop ( 1
                                File ( "Somma_annunci_loud.wav" -1 )
                                SelectionMethod ( SequentialSelection )
                        )
                )
                Variable_Trigger ( Distance_Inc_Past 400.0 ReleaseLoopRelease ())
        )

        VolumeCurve(
                DistanceControlled
                CurvePoints ( 4
                         0.0    1.0
                        230.0   1.0
                        260.0   0.0
                        2000.0  0.0
                )
                Granularity (0.01)
        )
)

As can be seen, there are three keywords, that are ORTSSeason, ORTSWeather and ORTSTimeOfDay. If one or more of the three keywords is not present in the stream, the sound does not depend from that keyword.

In the example shown, the sound is played if all conditions are met, that is season is spring or winter and weather is rain and time of day is within one of the two intervals 7-12 or 13-20. There may be as many TimeOfDay lines as wanted, but the granularity is one hour.